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What kind of tutorials are you interested in?

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Maya » 07.07.2008 » by who
In this tutorial we will light up an interior scene which should help you understand how lights works.
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Maya » 04.07.2008 » by bybye
In this tutorial we will understand the Area Light and Volume Light.
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Maya » 01.07.2008 » by who
This is last series from Nonlinear Deformer series. Wave deformer hardly suited for making animation expanding ring of ripple. To apply wave I recommend that you to apply high resolution object...
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Maya » 01.07.2008 » by who
Now we will learn about Twist Deformer. Twist is tool which very simple among other nonlinear deformers. Actually I seldom apply twist for modeling or animation. But I have example using twist for modeling and hopefully this example earns good for you.
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Maya » 01.07.2008 » by who
After you studies Sine Deformer now it’s the time studies Squash Deformer. Same as Sine deformer I have not experience using squash for modeling, so I don’t have modeling tutorial for Squash Deformer.
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Maya » 01.07.2008 » by who
After studying Bend and Flare Deformer now it’s the moment learning Sine. Differs from Flare Deformer, where I apply Flare just for modeling (has not got idea to apply Flare for animation)...
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Maya » 01.07.2008 » by who
At this tutorial we will learn how to using Flare Deformer. There are some parameter in Flare Deformer which I will not explain, because I already explains in Part I.
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Maya » 30.06.2008 » by biohazard
I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc ...), also at the end I will provide some info about tangent space normal maps so...
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Maya » 29.06.2008 » by gearup
Hello everyone and welcome once again in part 2 of (Understanding lights in Maya) tutorial, well in this part 2 we will explore Point Light and the Spot Light.
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Maya » 28.06.2008 » by bybye
This is the first series out of six series which I plan. Nonlinear Deformers consisted of Bend, Flare, Sine, Squash, Twist, and Wave.


