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Lightwave 3D » 28.05.2008 » by biohazard
We'll realize two version of the ball, first a Lowpoly version, then a Highpoly one. Prepare your Lightwave3D's Modeler!
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.. 3.3 / 10 .. (7 votes)
Lightwave 3D » 17.03.2008 » by gearup
Okay, lets start using Lightwave for real then.
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.. 3.8 / 10 .. (10 votes)
Lightwave 3D » 11.09.2007 » by who
Since 3 years I create backgrounds and architectural images. I wanted to work on human model and my son was the perfect subject...
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.. 3.4 / 10 .. (7 votes)
Lightwave 3D » 22.08.2007 » by who
You may have wondered what kind of money is used for monkey business. Well wonder no longer...Let's take a look at what I did to create the surfacing on the coins in this 3D Illustration.
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.. 3.3 / 10 .. (9 votes)
Lightwave 3D » 22.08.2007 » by who
So you have been given the task of creating a specific looking wood texture whatever you are working on. For the purpose of this tutorial, you have to surface a wooden barrel.
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Lightwave 3D » 22.08.2007 » by who
Okay, before the debate begins to rage as to whether or not to actually use specularity, or just stick to reflection mapping, let's first assess the necessity for shininess in the first place.
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.. 1.0 / 10 .. (5 votes)
Lightwave 3D » 22.08.2007 » by who
Yes, I too was shocked when I discovered that diffusion is not actually colour, as many other software packages I'd used before had led me to believe.
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.. 1.2 / 10 .. (6 votes)
Lightwave 3D » 22.08.2007 » by who
If you are going to be a successful texturing artist, sooner or later you are going to have to figure out how best to project your images onto your models. Often, you can just use any of the normal projection methods, tweak them slightly, and have a lovely textured model.
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Lightwave 3D » 22.08.2007 » by who
Hello everyone, and welcome to the all new and improved Texturing For Dummies! Some of you may have read these before, but I have since re-edited them to be totally LightWaveŽ specific, and a little more in-depth in terms of application.
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Lightwave 3D » 22.08.2007 » by who
This tutorial will describe a procedure to keep your original tiling and resolution for color textures, and bake illumination at a minimum resolution, so that the baking process won't take ages.
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