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What kind of tutorials are you interested in?

Lightwave 3D » 28.05.2008 » by biohazard
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We'll realize two version of the ball, first a Lowpoly version, then a Highpoly one. Prepare your Lightwave3D's Modeler!
Lightwave 3D » 17.03.2008 » by gearup
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Okay, lets start using Lightwave for real then.
Lightwave 3D » 11.09.2007 » by who
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Since 3 years I create backgrounds and architectural images. I wanted to work on human model and my son was the perfect subject...
Lightwave 3D » 22.08.2007 » by who
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So you have been given the task of creating a specific looking wood texture whatever you are working on. For the purpose of this tutorial, you have to surface a wooden barrel.
Lightwave 3D » 22.08.2007 » by who
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Okay, before the debate begins to rage as to whether or not to actually use specularity, or just stick to reflection mapping, let's first assess the necessity for shininess in the first place.
Lightwave 3D » 22.08.2007 » by who
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Yes, I too was shocked when I discovered that diffusion is not actually colour, as many other software packages I'd used before had led me to believe.
Lightwave 3D » 22.08.2007 » by who
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If you are going to be a successful texturing artist, sooner or later you are going to have to figure out how best to project your images onto your models. Often, you can just use any of the normal projection methods, tweak them slightly, and have a lovely textured model.
Lightwave 3D » 22.08.2007 » by who
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Hello everyone, and welcome to the all new and improved Texturing For Dummies! Some of you may have read these before, but I have since re-edited them to be totally LightWaveŽ specific, and a little more in-depth in terms of application.
Lightwave 3D » 22.08.2007 » by who
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This tutorial will describe a procedure to keep your original tiling and resolution for color textures, and bake illumination at a minimum resolution, so that the baking process won't take ages.
Lightwave 3D » 22.08.2007 » by who
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The basis of any complex texturing on an organic model begins with the creation of a good UV map. However, because of the complexity and variety of methods for creating UVs I have chosen to leave this process out of this tutorial.




