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Bryce » 10.01.2008 » by who
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This tutorial explores the various methods for creating grass and ground covers in Bryce and shows their best uses and limitations. It uses a series of images done over the years as examples.
Bryce » 22.08.2007 » by biohazard
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Create a pyramid - use the squat one. Click on A to bring up the Attributes dialogue box. Make positive. Check Show Origin Handle. In Rotate X type 180. Exit the Attributes dialoge box.
Bryce » 22.08.2007 » by biohazard
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First create a cube and position it on the far corner of the ground plane grid. Stretch it along the Z axis until it just disappears off the screen at the left. Now stretch it along the Y axis to a position as shown at the left.
Bryce » 22.08.2007 » by biohazard
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First you need to build a room, well not really a room, just two walls and a ceiling with the front two sides open to the elements. Then you negative boolean a window in the right side wall for the light to shine through.
Bryce » 22.08.2007 » by biohazard
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Abstract art, is essentially a collection of similar images, duplicated multiple times, each duplicate being sized and angled differently, so that when all combined, they produce a very interesting image.
Bryce » 22.08.2007 » by biohazard
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This tutorial will go about the basics of boolean modeling which will teach you to create some interesting shapes and renders.
Bryce » 22.08.2007 » by biohazard
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For this tutorial you will need a fair understanding of Bryce 3D and Photoshop, PSP or another painting program. A note to intermediate and advanced users: I tried to make this tutorial as comprehensive and detailed as possible for new users.
Bryce » 21.04.2007 » by guest
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Learn how to cut one object from another in this video tutorial
Bryce » 21.04.2007 » by guest
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Beginner video tutorial on how to resize the default page size
Bryce » 21.04.2007 » by guest
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Video tutorial on how to get text in Bryce and render it as 3D





