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Adobe Flash » 09.08.2010 » by tewoos
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.. 4.1 / 10 .. (7 votes)
In this tutorial you’ll learn how to create draggable windows using Flash and AS3. I’ll cover the basics of drag&drop, window bounds, adding content, and how to minimize the window.
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C and C++ » 08.04.2010 » by Phyxx
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.. 4.8 / 10 .. (10 votes)
In this tutorial we take a look at the text rendering capabilities of the DragonFire SDK. Demo and source code included.
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C and C++ » 02.01.2010 » by Phyxx
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.. 8.3 / 10 .. (3 votes)
In this tutorial we add collision detection to the game.
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C and C++ » 02.01.2010 » by Phyxx
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.. 8.8 / 10 .. (4 votes)
In this tutorial we add some enemies to the level.
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C and C++ » 01.01.2010 » by Phyxx
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.. 5.5 / 10 .. (4 votes)
In this tutorial we use the IrrKlang sound engine to play some sound effects.
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C and C++ » 01.01.2010 » by Phyxx
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.. 5.0 / 10 .. (4 votes)
In this tutorial we give the player the ability to fire weapons.
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C and C++ » 23.12.2009 » by Phyxx
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.. 2.5 / 10 .. (2 votes)
In this tutorial we add some additional models to the level with the XML loader.
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C and C++ » 23.12.2009 » by Phyxx
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.. 10.0 / 10 .. (1 vote)
In this tutorial we add a ship that can be controlled by the player.
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C and C++ » 23.12.2009 » by Phyxx
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.. 7.5 / 10 .. (2 votes)
In this tutorial we load a terrain scene from an XML file using the dotscene format.
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C and C++ » 23.12.2009 » by Phyxx
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.. 4.5 / 10 .. (2 votes)
This tutorial series shows you how to make a game with the Ogre 3D engine. In this tutorial we initialise the Ogre engine and open a window.
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