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Search results for this tag: tricks.
33 tutorials have been found in database.
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CSS » 27.06.2008 » by who
1faves
Unless you limit yourself to one-page web sites, you'll need to design navigation. In fact, navigation is among the most important parts of any web design, and requires a great deal of thought if visitors are to move around your site easily...
Adobe Photoshop » 21.06.2008 » by newone
1faves
In this tutorial, we present ten favorite creative and useful techniques.
Visual Basic » 30.05.2008 » by who
0faves
Learn the tips and tricks of visual basic 6.
Ruby » 28.05.2008 » by biohazard
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A run through of 21 tricks and tips (some arcane, some not) you can use in the Ruby programming language.
Adobe Flash » 18.05.2008 » by who
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This easy lesson will show you how to create simple coloring preloader using the action script code and some special flash tips and tricks.
Adobe Photoshop » 16.05.2008 » by bybye
1faves
Improve your landscape photography skills with these must-know tips for breathtaking landscape photos.
Adobe Photoshop » 13.05.2008 » by bybye
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For centuries artists and designers have used a sum – the golden ratio – to achieve proportion. Here’s how to make it work for you.
Adobe Flash » 02.05.2008 » by bybye
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In this easy tutorial made for Flash 8 I will show you how to create very attractive boom boom effect using the picture. You don't have to use action script code to make this tutorial. You just have to use some special flash tips and tricks and mask.
Adobe Photoshop » 28.04.2008 » by bybye
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As a tool, or skill, sketching has its role in the design process. That role will vary depending on: The end product being created, the size and scope of the project, the individual designer's style, experience, and workflow, and the client's expectations...
Adobe Photoshop » 28.04.2008 » by bybye
0faves
Like haiku poets, we can embrace limitations, and in so doing create beautiful designs. We can choose to understand the limitations of the mediums we work within. We can also impose artificial limitations, by placing structured restrictions on our work, in order to create unified successful designs.


