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Blender 3D » 24.11.2016 » by irascibleone
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.. 3.7 / 10 .. (13 votes)
Learn three different methods for rendering wireframes with Cycles in Blender 3D.
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Maya » 31.12.2011 » by 3DTutorialZone.com
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.. 4.0 / 10 .. (24 votes)
How to create a simple rendering rig that is ideal for rendering logos.
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Cinema 4D » 05.05.2011 » by gearup
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.. 4.5 / 10 .. (37 votes)
In today’s quick tip, new Cgtuts+ author Santiago Degetau will show new users how to create a basic render setup with lighting and Global Illumination in Cimema4D.
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3D Studio Max » 04.02.2011 » by gearup
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.. 6.6 / 10 .. (9 votes)
In today’s Quick Tip, Ben will show us a few different techniques for creating a “wireframe overlay” in 3D Studio Max. This effect is an excellent way to showcase the structure of any model in a professional manner. Let’s take a look…
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Cinema 4D » 21.01.2011 » by gearup
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.. 3.5 / 10 .. (26 votes)
Abstract scenes are fairly common these days, however there is no denying their usefulness when it comes to learning animating, rendering and compositing techniques.
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Maya » 20.01.2011 » by 3DTutorialZone.com
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.. 4.1 / 10 .. (18 votes)
How to render wireframes in maya and export them as vectors.
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Maya » 17.01.2011 » by gearup
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.. 3.6 / 10 .. (5 votes)
In this tutorial, Ivan Krushkov walks us through how to use Maya’s mia_roundcorners shader to add a bevelled look to the edges of your model at render-time! Let’s take a look…
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Cinema 4D » 17.01.2011 » by gearup
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.. 4.1 / 10 .. (24 votes)
In today’s tutorial, AntwanFX covers how to first model, then texture and finally light and render a freshly picked cherry in Cinema4D.
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3D Studio Max » 18.10.2010 » by gearup
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.. 5.6 / 10 .. (13 votes)
In this tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process including Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production.
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Adobe After Effects » 27.08.2010 » by tewoos
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.. 5.7 / 10 .. (7 votes)
In today’s tutorial, Crystal Leal walks us through how to render out a wireframe version of a model using either Mental Ray or Maya’s own Vector Renderer. Once rendered, the sequences are then composited together in After Effects and rendered out to video.
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