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Search results for this tag: modeling.
438 tutorials have been found in database.
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3D Studio Max » 20.10.2011 » by Admin3D
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We are continuing the Medieval Age tutorials with this video tutorial where I will show you how to model different kind of shields using 3dsmax . At the start we will use and place reference pictures inside 3DsMax which would guide us during the modelling process and use them to model every detail.
3D Studio Max » 20.10.2011 » by 3dabc
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Learn how to quickly create a paper waste bin model in 3D Studio Max.
3D Studio Max » 04.10.2011 » by gearup
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In this video tutorial for Autodesk 3dsmax i will show you how to model a tire rim. We will start by placing a reference picture inside 3DsMax environment and creating a cylinder like a primitive from which we will start to model.
3D Studio Max » 19.09.2011 » by Admin3D
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In this video tutorial for Autodesk 3DsMax i will show you how to model a euro coin. We will start from modeling the coin using a reference from a primitive and using poly-modeling technique we will add the main details on the coin.
3D Studio Max » 06.09.2011 » by Admin3D
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In this video tutorial for 3dsmax we will show you how easy are to model five different chairs from the interior using a reference in Autodesk 3DsMax. We will start with a simple chair and go through different shapes of different chairs.
3D Studio Max » 19.08.2011 » by gearup
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In this tutorial we would like to show you some advanced techniques by modeling three firelighters, each from different kind using poly modeling technique in 3dsmax.
Adobe Photoshop » 01.08.2011 » by gearup
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In this project I'll be using Blender for both modeling and texturing purposes, maps will be probably prepared in Photoshop.
Maya » 09.07.2011 » by 3DTutorialZone.com
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This tutorial series will walk you through step-by-step how to model, texture, and animate a clock. The tutorial covers box modeling techniques, revolve modeling techniques, and boolean modeling techniques. We'll be touching as well on basic principals of expression-driven animation.
3D Studio Max » 10.05.2011 » by gearup
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In today’s quick tip we’ll look at the basics of subdivision modeling and why it’s necessary to add extra geometry to a model before adding subdivision. We’ll briefly discuss how subdivision works and how to maintain control over a model’s look after smoothing has been applied.
Maya » 10.04.2011 » by gearup
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This project started in a moment of free time at the studio where I’m working. As a Generalist I wanted to do an image where I can study a little bit of every aspect of a project.




