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Eyeon Fusion » 04.08.2008 » by cgsutra
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Continuing from where we left in Deep Pixel category of tools, in this tutorial we will discuss about the all important Shader tool. Shader tool can control Mapping, Shading and Lighting of your one or all elements in rendered image. If you are new to Auxiliary Channels we recommend this page.
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Eyeon Fusion » 04.08.2008 » by cgsutra
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In Shading Tool tutorial we had discussed about Shading Tool and Auxiliary Channels. As you might know RPF and RLA formats are expensive file formats. They occupy loads of space of your hard drive. However you can use Normal Pass to Re-Light or Re-Shade elements in your pre-rendered image. In this t
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Eyeon Fusion » 04.08.2008 » by cgsutra
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Texture tool controls the mapping of texture in rendered image. You can assign a texture that can be wrapped around the elements in your image. Like Shader tool in works only when image has the UV channels. In this tutorial we will use the same RPF format that we have used in Shader Tool. Object IDs
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Adobe Illustrator » 17.07.2008 » by biohazard
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Illustrator has offered a range of 3D tools for some time and this tutorial aims to get you started familiarizing yourself with them. We'll be creating a can of beans, built entirely from vectors, using the Symbols palette, the Extrude tool and Illustrator's Image Mapping. Enjoy!
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Adobe Photoshop » 21.04.2008 » by who
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By experimenting with the Gradient Editor, you can create interesting backgrounds that can be used behind your portraits, in composites, etc.
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3D Studio Max » 11.04.2008 » by biohazard
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Hi people, in this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender. Then I will show you how to apply fry materials and how to make the light setup. Finally, I will show you how to work with the tonemapping and layer blending controls.
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3D Studio Max » 03.04.2008 » by mayafishing
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In this tutorial I will walk through common mapping problems, how to solve these problems, and some tips and tricks to help you map correctly.
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Blender 3D » 26.03.2008 » by gearup
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In the tutorial about using the Blender exporter for Torque we made the assumption that people would know how to make a proper UVMap for their models.
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Maya » 22.03.2008 » by TrueCG
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In this tutorial you will learn basic modeling and UV mapping for a cigarette box.
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Maya » 09.03.2008 » by bybye
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In this part of this tutorial we will make some additional modeling to improve the scene, after that we’ll go over UV mapping of the objects, shading and texturing.
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