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3D Studio Max » 26.08.2008 » by cgsutra
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You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities.
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Adobe Photoshop » 24.08.2008 » by who
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In this next tutorial we are going to look at how to create a simple clean map of the world, which can display areas which your business provide there service too.
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Adobe Photoshop » 15.08.2008 » by bybye
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In this tutorial you will learn how to use the gradient map layer adjustment in photoshop.
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Eyeon Fusion » 04.08.2008 » by cgsutra
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Continuing from where we left in Deep Pixel category of tools, in this tutorial we will discuss about the all important Shader tool. Shader tool can control Mapping, Shading and Lighting of your one or all elements in rendered image. If you are new to Auxiliary Channels we recommend this page.
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Eyeon Fusion » 04.08.2008 » by cgsutra
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In Shading Tool tutorial we had discussed about Shading Tool and Auxiliary Channels. As you might know RPF and RLA formats are expensive file formats. They occupy loads of space of your hard drive. However you can use Normal Pass to Re-Light or Re-Shade elements in your pre-rendered image. In this t
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Eyeon Fusion » 04.08.2008 » by cgsutra
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Texture tool controls the mapping of texture in rendered image. You can assign a texture that can be wrapped around the elements in your image. Like Shader tool in works only when image has the UV channels. In this tutorial we will use the same RPF format that we have used in Shader Tool. Object IDs
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Adobe Illustrator » 17.07.2008 » by biohazard
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Illustrator has offered a range of 3D tools for some time and this tutorial aims to get you started familiarizing yourself with them. We'll be creating a can of beans, built entirely from vectors, using the Symbols palette, the Extrude tool and Illustrator's Image Mapping. Enjoy!
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Adobe Fireworks » 05.07.2008 » by bybye
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In this tutorial, you'll learn how to create some cool effects with fading light linear vectors in Fireworks. It's really easy to do and takes just a few minutes. Create fading lights using vectors, then convert these vectors into bitmaps, and learn to use effects from Fireworks CS3.
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Maya » 30.06.2008 » by biohazard
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I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc ...), also at the end I will provide some info about tangent space normal maps so...
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PHP » 25.06.2008 » by biohazard
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I remember the first time I wanted to pull addresses from a MySQL database and dynamically map them using Google Maps API. I went through the Google Maps API Documentation, followed several online tutorials and used code other developers provided online but I couldn’t achieve what I wanted...
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