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Adobe Photoshop » 13.05.2013 » by cthoman
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.. 2.0 / 10 .. (3 votes)
A tutorial for making an 8-bit style graphic in Adobe Photoshop.
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Adobe Photoshop » 17.06.2012 » by pxleyes
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.. 6.4 / 10 .. (5 votes)
This tutorial is not about how to transform someone into a na'vi but rather explains how to create an avatar based on a video game's character with no help of exterior sources.
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Adobe Flash » 23.03.2012 » by ilike2flash
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.. 7.2 / 10 .. (5 votes)
In this tutorial you will learn how to create an Actionscript 3 Quiz game with XML.
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Adobe Flash » 06.09.2011 » by ilike2flash
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.. 6.0 / 10 .. (11 votes)
In this tutorial you will learn how to create a Math game using Actionscript 3.
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Adobe Flash » 21.06.2011 » by gearup
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.. 5.2 / 10 .. (9 votes)
This tutorial will give you an alternative to 3D for racing games in ActionScript 3. No external framework is required for this old-school style example.
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Adobe Flash » 21.06.2011 » by gearup
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.. 4.6 / 10 .. (8 votes)
Hi, friends. The main highlight of this tutorial is accurate hit detection of a generated laser. This kind of AI is useful in making action games, especially in the case of security intelligence with cameras, laser guns etc. So put your rocket on your back, countdown starts..
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Adobe Flash » 04.05.2011 » by gearup
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.. 5.7 / 10 .. (7 votes)
In this Quick Tip we will create a custom crosshair along with a gunshot sound. This could be the basis for a shoot-’em-up game. In this example, we place bullet holes on the stage at the point where you click.
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Adobe Flash » 21.04.2011 » by ilike2flash
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.. 6.1 / 10 .. (9 votes)
In this tutorial you will learn how to create a Blur guess game in Actionscript 3.
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Adobe Flash » 22.03.2011 » by ilike2flash
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.. 6.4 / 10 .. (9 votes)
In this tutorial you will learn how to create a simple shooting game in Actionscript 3.
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Adobe Flash » 20.02.2011 » by gearup
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.. 5.8 / 10 .. (6 votes)
In this tutorial we will create a game where the objective is to prevent other objects from colliding with your cursor. We won’t use Flash’s built-in hitTestObject() methods; instead we will write our own collision detection routines.
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