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Search results for this tag: game.
254 tutorials have been found in database.
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Adobe Flash » 06.09.2011 » by ilike2flash
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In this tutorial you will learn how to create a Math game using Actionscript 3.
Adobe Flash » 21.06.2011 » by gearup
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This tutorial will give you an alternative to 3D for racing games in ActionScript 3. No external framework is required for this old-school style example.
Adobe Flash » 21.06.2011 » by gearup
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Hi, friends. The main highlight of this tutorial is accurate hit detection of a generated laser. This kind of AI is useful in making action games, especially in the case of security intelligence with cameras, laser guns etc. So put your rocket on your back, countdown starts..
Adobe Flash » 04.05.2011 » by gearup
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In this Quick Tip we will create a custom crosshair along with a gunshot sound. This could be the basis for a shoot-’em-up game. In this example, we place bullet holes on the stage at the point where you click.
Adobe Flash » 21.04.2011 » by ilike2flash
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In this tutorial you will learn how to create a Blur guess game in Actionscript 3.
Adobe Flash » 22.03.2011 » by ilike2flash
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In this tutorial you will learn how to create a simple shooting game in Actionscript 3.
Adobe Flash » 20.02.2011 » by gearup
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In this tutorial we will create a game where the objective is to prevent other objects from colliding with your cursor. We won’t use Flash’s built-in hitTestObject() methods; instead we will write our own collision detection routines.
Adobe Flash » 16.02.2011 » by gearup
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A lot of Tablet Computers and Touch Screen devices have emerged, and it’s time to create games that have virtual joystick support on the screen for easier gameplay. Read on and discover how you can create a virtual joystick for your games on touch enabled devices..
Adobe Illustrator » 10.01.2011 » by gearup
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In this tutorial, you will learn how to create an illustration of a gamepad using the Pen Tool, Gradients and Filters. You can use this illustration as the basis of an icon or for a decorative element on a larger design.
C and C++ » 16.12.2010 » by codingmix
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This is my first 2D game. It`s written in C++ using DirectX9 (Direct3D and DirectInput). This is a very simple Snake game. At the beginning the snake is only 1 square long and when it "eats" the target it`s length is encreased by 1 square. The snake can have a maximum of 20 squares long (each square




