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Search results for this tag: ambient.
13 tutorials have been found in database.
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3D Studio Max » 07.07.2008 » by who
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This tutorial is for all my 3d artist friends out there & it’s all about using ambient occlusion in 3ds max with the help of just mental ray.
Maya » 14.06.2008 » by who
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In this series we will explore maya each and every available light. This tutorial cover Ambient and Directional light.
Maya » 25.04.2008 » by gearup
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This tutorial goes through a method of setting up a Ambient occlusion pass in Maya to add more depth and realism to 3d graphics. Ambient occlusion is a way of faking Global illumination with comporable results but faster rendering times.
3D Studio Max » 03.04.2008 » by mayafishing
1faves
In this tutorial we will try to teach you how to use the Ambient Occlusion shader combined with caustics to create a fake global illumination effect.
Adobe Photoshop » 23.01.2008 » by gearup
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Here I'll show you how to change the ambient color using photofilter. You can use this technique to fix old orange photos.
3D Studio Max » 19.10.2007 » by biohazard
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Tutorial which describes the new 'Ambient Occlusion' method. This method is basically rendering out an occlusion pass(which is a grayscale or a tinted image based on environment map) and then overlaying this image over a flat lit diffuse pass..
3D Studio Max » 25.09.2007 » by bybye
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In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts.
3D Studio Max » 25.09.2007 » by bybye
1faves
Another thing that a new user should not ignore is the beauty of area light. Area lights cause specular scattering on objects and blend with its diffuse area, creating a very soft look with beautiful soft shadows.
3D Studio Max » 25.09.2007 » by bybye
1faves
Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create.
Maya » 25.09.2007 » by bybye
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This tutorial covers the basics of how to setup and bake ambient occlusion maps in Maya 8 with a focus on game-art. The process is similar for previous versions of Maya only the menu names will be different.


