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Search results for this tag: 3d.
1538 tutorials have been found in database.
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3D Studio Max » 02.02.2012 » by Admin3D
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We continue our series about interior 3D modeling with this tutorial about modeling interior furniture using Autodesk 3dsmax . In this tutorial we will using reference images model different objects which you can find inside any interior by starting with a simple conference table.
3D Studio Max » 09.01.2012 » by Admin3D
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In the tutorial we will start by rendering simple references of the main body of the laser rifle which we will after import and use in Photoshop like a reference for fitting and adjusting the texture. We will create the texture from scratch, using some reference image and real world textures which w
Maya » 31.12.2011 » by 3DTutorialZone.com
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How to create a simple rendering rig that is ideal for rendering logos.
Maya » 31.12.2011 » by 3DTutorialZone.com
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In this tutorial, we cover how to optimize rigid body simulations. We take advantage of proxy, or stand in objects, to reduce computation time.
3D Studio Max » 11.12.2011 » by TBYtutorials
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In Part 2 of this 3ds Max tutorial, we will Texture Map the German WII HO 229 flying wing model.
Adobe Photoshop » 24.11.2011 » by jawwad
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In this tutorial, you will learn how to create an interesting abstract shape followed up by how you can use your simple imagination to make the shape look more appealing
Adobe Flash » 22.11.2011 » by ilike2flash
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In this tutorial you will learn how to add texture to a sphere in Away3D.
Adobe Photoshop » 15.11.2011 » by Graphisutra
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Learn how to design a classy poker chip in Photoshop, whether in 2D or 3D. You'll pickup a few useful techniques and you'll be surprised how easy it is!
3D Studio Max » 04.11.2011 » by csabi
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In this 3ds Max tutorial we will Poly Model a flying wing using the Edge-Shift-Drag technique in Editable Poly mode.
3D Studio Max » 20.10.2011 » by Admin3D
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We are continuing the Medieval Age tutorials with this video tutorial where I will show you how to model different kind of shields using 3dsmax . At the start we will use and place reference pictures inside 3DsMax which would guide us during the modelling process and use them to model every detail.




